
Unlike FTL and other roguelikes, where death constantly looms overhead waiting to punish a wrong move, Crying Suns is too forgiving.
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Like I said, it's chaotic and really fun.īy the time I beat the game on normal difficulty, I had only died a few times-not the kind of challenge I want from a good roguelike.īut Crying Suns fails to realize the full potential of this combat system. Sometimes neutral turrets will shoot anything that gets within range, or meteor showers will blanket the grid and destroy ships on both sides. Small asteroid clusters act like a temporary shield while bigger asteroids block sections of the map entirely. I also enjoy the way that debris gives texture to the battlefield. Those brief moments are a window of opportunity to kill two birds with one stone if I time a shot with my railgun just right.

Fighter squadrons each occupy their own tile, for example, but will still overlap temporarily when repositioning themselves. It's a great foundation with some surprising nuances that I really enjoy. Transcendent robo-gods and 800-year-old emperors juxtaposed with an intimate story of friendship and betrayal make for genuine science fiction. It's a story that leans heavily on sci-fi tropes, especially if you're a fan of Isaac Asimov or Frank Herbert, but Crying Suns' setting is fun to discover because it's so meticulously thought out and grandiose. Idaho's rebirth is part of a grand plan to save the empire, and it's my mission to set out in a battleship and discover what happened, why, and (hopefully) reverse everything. I play a clone of an intergalactic admiral, Ellys Idaho, who wakes in a mysterious cloning facility decades after the empire he once helped rule collapsed into chaos. But where FTL gives these decisions a thin narrative dressing, Crying Suns creates a grim and vivid world that tees up an ambitious story.

Like FTL, I captain a spaceship through a randomly generated gauntlet of solar systems trying to keep my crew alive while navigating increasingly difficult encounters with the local populous.

The good news is that Crying Suns' little identity crisis ultimately doesn't get in the way of what is still a great game full of cool ideas.
